Sculpting In ZBrush 101 – Part 1

Sculpting In ZBrush 101 – Part 1

In this series, we will investigate some of the game-changing techniques that have made ZBrush so popular among digital artists.

Web demo goodies – August 2011

Web demo goodies – August 2011

We take a look at what the month of August had to offer in terms of JS, HTML5, WebGL and Flash coolness. In short: all awesome internet visuals round-up time!

Modelling in Maya 101 – Part 2

Modelling in Maya 101 – Part 2

In the second part of our ongoing series about modelling and texturing in Maya. With our 3D-mesh and UV-layout ready to go, we will proceed to Photoshop to bring the character to life with multiple texture layers.

Making-of: “The Lacquerer”

Making-of: “The Lacquerer”

The maker of "The Lacquerer" takes you through all the steps of making the animated short, including his personal perspectives on art and the creative process.

Node Code: Quartz Composer Overview (Part 1 Of Infinity)

Node Code: Quartz Composer Overview (Part 1 Of Infinity)

An ongoing column diving into execution graph technology and Quartz Composer in particular. Covering basics as well as some very cool projects done in QC.

Syncing your real-time graphics right

Syncing your real-time graphics right

What's the most exciting part of making a demo or other non-interactive presentation? Ask a programmer and they'll tell you it's coming up with smart solutions and cool code. Ask a musician..? It's all in the sync.

Making-of: Numb Res

Making-of: Numb Res

Particles are just a primitive like polygons or lines – not interesting in themselves. Creating and rendering a lot of them is easy. Making them do something interesting and look good is a completely different kettle of fish.

Generating Shaders on the Fly: Stitching

Generating Shaders on the Fly: Stitching

Stitching is an amazing tool for those who wonder what would it be like to combine different parts of a GPU program on the fly, with little to no additional code. In this article, we take a look at the idea behind a shader stitcher.

Modelling in Maya 101 – Part 1

Modelling in Maya 101 – Part 1

This is the first in a series of tutorials on modelling, rigging and animation using Maya and ZBrush, as well as other tools. It will explain a commonly used production pipeline, as well as show examples on how to model game characters and more.

Web demo goodies – May 2011

Web demo goodies – May 2011

We take a look at what the month of May had to offer in terms of JS, HTML5, WebGL and Flash coolness. In short: all awesome internet visuals round-up time!

Recent Articles:

26 Sep dh_zbrush101_p1_zbrush_dhorn

Sculpting In ZBrush 101 – Part 1

Hi and welcome to this series on sculpting in Pixologic ZBrush. In this series, we will investigate some of the game-changing techniques that have made ZBrush so popular among digital artists. First, a quick primer on

2 Sep 57308

Superpacking JS demos

The techniques I'm going to be describing here were created and/or implemented to pack my entry to the Mozilla Demoparty: Magister. Huge thanks to my friend Nicolás Alvarez for helping squeeze every last byte out of this. Getting

2 Sep cadillac

Web demo goodies – August 2011

For this month's roundup of things moving and shaking on the web, we'll dip into the pool as well as reunite with our good old friend; the Cornell Box. Above: Evan Wallace has once again created

28 Aug maya101_p2_nigel02

Modelling in Maya 101 – Part 2

Welcome back! We created a character in part 1, using various 3D-modelling techniques inside of Maya (or your preferred modelling package). We now have our 3D-mesh and UV-layout ready to go, though our character looks kind

26 Aug Layers

Making-of: “The Lacquerer”

Hi, I'm Ollie "cosmic" Borgardts, and I am the creator of the animated short "The Lacquerer". I'm going to do my best to make this an interesting and entertaining read, but I should probably say

19 Aug mandelbulb_qc

Node Code: Quartz Composer Overview (Part 1 Of Infinity)

This is going to be an ongoing column, concerned mostly with execution graph technology and Quartz Composer. I originally was going to write a piece about Quartz Composer, and attempt to cover basics and some

10 Aug displayhack

Displayhack – what is it?

Hello there, and welcome to displayhack.org! So, what's this site then? Well, there are two ways to describe it - one short, and one long. This is the short version: Displayhack is a site for everyone

30 Jul scyphozoa_slider

Syncing your real-time graphics right

For me, as a musician and designer, the most exciting part of the visual aspects of making a demo is undoubtedly the direction, editing and synchronization with the music. The problem is of course that

29 Jun numbres_slider

Making-of: Numb Res

Begin It was easter. We made a new demo for The Gathering 2011.Yea, that’s right – in Norway, not in Germany. I really wanted to do a new demo because I’ve been collecting new routines all winter,