Making the Machine – part 1

Making the Machine – part 1

The following series of articles would be an attempt to describe the creation process of my demo called "Machine".

The great demoscene sourcecode giveaway

The great demoscene sourcecode giveaway

In the last few days, a number of well-known demoscene groups have released their graphics engine and tools sources. Here are all of them.

Sculpting In ZBrush 101 – Part 2

Sculpting In ZBrush 101 – Part 2

In this series, we will investigate some of the game-changing techniques that have made ZBrush so popular among digital artists.

Sculpting In ZBrush 101 – Part 1

Sculpting In ZBrush 101 – Part 1

In this series, we will investigate some of the game-changing techniques that have made ZBrush so popular among digital artists.

Web demo goodies – August 2011

Web demo goodies – August 2011

We take a look at what the month of August had to offer in terms of JS, HTML5, WebGL and Flash coolness. In short: all awesome internet visuals round-up time!

Modelling in Maya 101 – Part 2

Modelling in Maya 101 – Part 2

In the second part of our ongoing series about modelling and texturing in Maya. With our 3D-mesh and UV-layout ready to go, we will proceed to Photoshop to bring the character to life with multiple texture layers.

Making-of: “The Lacquerer”

Making-of: “The Lacquerer”

The maker of "The Lacquerer" takes you through all the steps of making the animated short, including his personal perspectives on art and the creative process.

Node Code: Quartz Composer Overview (Part 1 Of Infinity)

Node Code: Quartz Composer Overview (Part 1 Of Infinity)

An ongoing column diving into execution graph technology and Quartz Composer in particular. Covering basics as well as some very cool projects done in QC.

Syncing your real-time graphics right

Syncing your real-time graphics right

What's the most exciting part of making a demo or other non-interactive presentation? Ask a programmer and they'll tell you it's coming up with smart solutions and cool code. Ask a musician..? It's all in the sync.

Making-of: Numb Res

Making-of: Numb Res

Particles are just a primitive like polygons or lines – not interesting in themselves. Creating and rendering a lot of them is easy. Making them do something interesting and look good is a completely different kettle of fish.

Recent Articles:

8 Oct SculptureLovers

Sculpture 3D

Hi, I’m a digital artist and I live in a small town in the south of Germany. I’m fascinated by the 3D tools and techniques available these days, and above all the possibilities that open

18 May Ödönke bánt.

Making the Machine – part 1

Preamble In hopes that most people enjoy makingof’s as much as I do, the following series of articles would be an attempt to describe the creation process of my Revision demo called “Machine” by Ümlaüt

18 Apr 23

The great demoscene sourcecode giveaway

Something really interesting started happening a few days ago, when the well-known demoscene group Farbrausch released the source codes for most of their projects and tools, including the coveted Werkkzeug 3 demo-making tool, as well

13 Mar genshaders1

GenShaders – Part 1

I recently embarked on a new experiment which I believe will be of particular interest to the Displayhack audience. I started with a fairly simple question: is it possible to use genetic algorithms to generate

16 Feb zsphere 06

Sculpting In ZBrush 101 – Part 2

Welcome back! In this part we will start sculpting a humanoid character using ZSpheres. ZSpheres is a very useful (and powerful) tool in that it offers you a super-fast and highly flexible way of getting

26 Sep dh_zbrush101_p1_zbrush_dhorn

Sculpting In ZBrush 101 – Part 1

Hi and welcome to this series on sculpting in Pixologic ZBrush. In this series, we will investigate some of the game-changing techniques that have made ZBrush so popular among digital artists. First, a quick primer

2 Sep 57308

Superpacking JS demos

The techniques I’m going to be describing here were created and/or implemented to pack my entry to the Mozilla Demoparty: Magister. Huge thanks to my friend Nicolás Alvarez for helping squeeze every last byte out of this.

2 Sep cadillac

Web demo goodies – August 2011

For this month’s roundup of things moving and shaking on the web, we’ll dip into the pool as well as reunite with our good old friend; the Cornell Box. Above: Evan Wallace has once again

28 Aug maya101_p2_nigel02

Modelling in Maya 101 – Part 2

Welcome back! We created a character in part 1, using various 3D-modelling techniques inside of Maya (or your preferred modelling package). We now have our 3D-mesh and UV-layout ready to go, though our character looks kind

26 Aug Layers

Making-of: “The Lacquerer”

Hi, I’m Ollie “cosmic” Borgardts, and I am the creator of the animated short “The Lacquerer”. I’m going to do my best to make this an interesting and entertaining read, but I should probably say

19 Aug mandelbulb_qc

Node Code: Quartz Composer Overview (Part 1 Of Infinity)

This is going to be an ongoing column, concerned mostly with execution graph technology and Quartz Composer. I originally was going to write a piece about Quartz Composer, and attempt to cover basics and some

10 Aug displayhack

Displayhack – what is it?

Hello there, and welcome to displayhack.org! So, what’s this site then? Well, there are two ways to describe it – one short, and one long. This is the short version: Displayhack is a site for