Sculpting In ZBrush 101 – Part 1
In this series, we will investigate some of the game-changing techniques that have made ZBrush so popular among digital artists.
In this series, we will investigate some of the game-changing techniques that have made ZBrush so popular among digital artists.
We take a look at what the month of August had to offer in terms of JS, HTML5, WebGL and Flash coolness. In short: all awesome internet visuals round-up time!
In the second part of our ongoing series about modelling and texturing in Maya. With our 3D-mesh and UV-layout ready to go, we will proceed to Photoshop to bring the character to life with multiple texture layers.
The maker of "The Lacquerer" takes you through all the steps of making the animated short, including his personal perspectives on art and the creative process.
An ongoing column diving into execution graph technology and Quartz Composer in particular. Covering basics as well as some very cool projects done in QC.
What's the most exciting part of making a demo or other non-interactive presentation? Ask a programmer and they'll tell you it's coming up with smart solutions and cool code. Ask a musician..? It's all in the sync.
Particles are just a primitive like polygons or lines – not interesting in themselves. Creating and rendering a lot of them is easy. Making them do something interesting and look good is a completely different kettle of fish.
Stitching is an amazing tool for those who wonder what would it be like to combine different parts of a GPU program on the fly, with little to no additional code. In this article, we take a look at the idea behind a shader stitcher.
This is the first in a series of tutorials on modelling, rigging and animation using Maya and ZBrush, as well as other tools. It will explain a commonly used production pipeline, as well as show examples on how to model game characters and more.
We take a look at what the month of May had to offer in terms of JS, HTML5, WebGL and Flash coolness. In short: all awesome internet visuals round-up time!
Hi and welcome to this series on sculpting in Pixologic ZBrush. In this series, we will investigate some of the game-changing techniques that have made ZBrush so popular among digital artists. First, a quick primer on
The techniques I'm going to be describing here were created and/or implemented to pack my entry to the Mozilla Demoparty: Magister. Huge thanks to my friend Nicolás Alvarez for helping squeeze every last byte out of this. Getting
For this month's roundup of things moving and shaking on the web, we'll dip into the pool as well as reunite with our good old friend; the Cornell Box. Above: Evan Wallace has once again created
Welcome back! We created a character in part 1, using various 3D-modelling techniques inside of Maya (or your preferred modelling package). We now have our 3D-mesh and UV-layout ready to go, though our character looks kind
Hi, I'm Ollie "cosmic" Borgardts, and I am the creator of the animated short "The Lacquerer". I'm going to do my best to make this an interesting and entertaining read, but I should probably say
This is going to be an ongoing column, concerned mostly with execution graph technology and Quartz Composer. I originally was going to write a piece about Quartz Composer, and attempt to cover basics and some
Hello there, and welcome to displayhack.org! So, what's this site then? Well, there are two ways to describe it - one short, and one long. This is the short version: Displayhack is a site for everyone
For me, as a musician and designer, the most exciting part of the visual aspects of making a demo is undoubtedly the direction, editing and synchronization with the music. The problem is of course that
Begin It was easter. We made a new demo for The Gathering 2011.Yea, that’s right – in Norway, not in Germany. I really wanted to do a new demo because I’ve been collecting new routines all winter,
Going for 88 mph? Right this way.
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