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Last 30 Posts

  • 15.18.12Making the Machine – part 1
  • 24.18.12The great demoscene sourcecode giveaway
  • 03.13.12GenShaders – Part 1
  • 02.16.12Sculpting In ZBrush 101 – Part 2
  • 29.26.11Sculpting In ZBrush 101 – Part 1
  • 09.2.11Superpacking JS demos
  • 09.2.11Web demo goodies – August 2011
  • 08.28.11Modelling in Maya 101 – Part 2
  • 18.26.11Making-of: “The Lacquerer”
  • 78.19.11Node Code: Quartz Composer Overview (Part 1 Of Infinity)
  • 148.10.11Displayhack – what is it?
  • 247.30.11Syncing your real-time graphics right
  • 56.29.11Making-of: Numb Res
  • 06.28.11Generating Shaders on the Fly: Stitching
  • 06.25.11Modelling in Maya 101 – Part 1
  • 16.8.11GPU Based Texture Synthesis
  • 125.30.11Web demo goodies – May 2011
  • 35.24.11Making-of: Milk 2.5k
  • 15.24.11Making-of: Spheres on a plane

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  • e.wetheeviladragon on Making the Machine – part 1
  • Making the Machine – part 1 | Displayhack on Syncing your real-time graphics right
  • Source Code Pack | Deutsch MyXbox360Center on The great demoscene sourcecode giveaway
  • Gargaj / Conspiracy on The great demoscene sourcecode giveaway
  • leon-geyer on Node Code: Quartz Composer Overview (Part 1 Of Infinity)

From the forum

  • Sculpting in ZBrush, 93 days ago
  • Native Client (Google's NaCl), 207 days ago
  • What are you working on?, 235 days ago
  • Statistics for Visual Software, 239 days ago
  • Unc is a genius, 260 days ago

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