Recent Posts in ‘Series’
Sculpting In ZBrush 101 – Part 2
Welcome back! In this part we will start sculpting a humanoid character using ZSpheres. ZSpheres is a very useful (and powerful) tool in that it offers you a super-fast and highly flexible way of getting starting the sculpting process (often the hardest part). This means that you don’t have to create a base mesh …
Sculpting In ZBrush 101 – Part 1
Hi and welcome to this series on sculpting in Pixologic ZBrush. In this series, we will investigate some of the game-changing techniques that have made ZBrush so popular among digital artists.
First, a quick primer on what ZBrush is. ZBrush is a digital sculpting and painting application (Autodesk Mudbox is another software package that offers …
Modelling in Maya 101 – Part 2
Welcome back! We created a character in part 1, using various 3D-modelling techniques inside of Maya (or your preferred modelling package). We now have our 3D-mesh and UV-layout ready to go, though our character looks kind of dull just with that default-gray Lambert-material in Maya.
Colors anyone?
In order to unleash your creativity and bring your character …
Node Code: Quartz Composer Overview (Part 1 Of Infinity)
This is going to be an ongoing column, concerned mostly with execution graph technology and Quartz Composer. I originally was going to write a piece about Quartz Composer, and attempt to cover basics and some uber-cool projects done with it. The reality is that the subject is way too broad to cover in one …
Modelling in Maya 101 – Part 1
Hi and welcome to this series on modelling and texturing game characters. My name is Mathias and I am a modeller on the game “Evil Junior” currently under production by Illuminatics Gameware. I will be using Maya as my main tool in this series of tutorials, but the principles I’ll touch upon applies to …



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