Recent Posts in ‘Series’


GenShaders – Part 1

I recently embarked on a new experiment which I believe will be of particular interest to the Displayhack audience. I started with a fairly simple question: is it possible to use genetic algorithms to generate coherent, aesthetically pleasing textures? As the idea evolved in my mind and in conversations with friends, I decided to build […]

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Sculpting In ZBrush 101 – Part 2

Welcome back! In this part we will start sculpting a humanoid character using ZSpheres. ZSpheres is a very useful (and powerful) tool in that it offers you a super-fast and highly flexible way of getting starting the sculpting process (often the hardest part). This means that you don’t have to create a base mesh in […]


Sculpting In ZBrush 101 – Part 1

Hi and welcome to this series on sculpting in Pixologic ZBrush. In this series, we will investigate some of the game-changing techniques that have made ZBrush so popular among digital artists. First, a quick primer on what ZBrush is. ZBrush is a digital sculpting and painting application (Autodesk Mudbox is another software package that offers […]


Modelling in Maya 101 – Part 2

Welcome back! We created a character in part 1, using various 3D-modelling techniques inside of Maya (or your preferred modelling package). We now have our 3D-mesh and UV-layout ready to go, though our character looks kind of dull just with that default-gray Lambert-material in Maya. Colors anyone? In order to unleash your creativity and bring your […]


Node Code: Quartz Composer Overview (Part 1 Of Infinity)

This is going to be an ongoing column, concerned mostly with execution graph technology and Quartz Composer. I originally was going to write a piece about Quartz Composer, and attempt to cover basics and some uber-cool projects done with it. The reality is that the subject is way too broad to cover in one article. […]


Modelling in Maya 101 – Part 1

Hi and welcome to this series on modelling and texturing game characters. My name is Mathias and I am a modeller on the game “Evil Junior” currently under production by Illuminatics Gameware. I will be using Maya as my main tool in this series of tutorials, but the principles I’ll touch upon applies to all […]