Recent Articles:

30 Jul scyphozoa_slider

Syncing your real-time graphics right

For me, as a musician and designer, the most exciting part of the visual aspects of making a demo is undoubtedly the direction, editing and synchronization with the music. The problem is of course that

29 Jun numbres_slider

Making-of: Numb Res

Begin It was easter. We made a new demo for The Gathering 2011.Yea, that’s right – in Norway, not in Germany. I really wanted to do a new demo because I’ve been collecting new routines all

28 Jun Muon-Baryon

Generating Shaders on the Fly: Stitching

Some time ago, actually in 2009, we somehow managed to win the 4k intro competition at the annual Assembly Summer event. What we released was Muon Baryon. Perhaps, for those who are interested, a Making-of

25 Jun dagger_paintover_face

Modelling in Maya 101 – Part 1

Hi and welcome to this series on modelling and texturing game characters. My name is Mathias and I am a modeller on the game “Evil Junior” currently under production by Illuminatics Gameware. I will be

8 Jun comparison

GPU Based Texture Synthesis

I first experimented with texture generation in 2000. For a while I didn’t really get far because there weren’t too many resources on the topic – until I found an article written by Ile/Aardbei, which

30 May rome_slider

Web demo goodies – May 2011

For this month’s roundup of WebGL goodies, we have collected a bunch of amazing pieces of WebGL/JavaScript-art. The big news this month was of course the release of “Rome” by Google+friends. If you haven’t seen

24 May 00

Making-of: Milk 2.5k

This is an attempt to describe a bit about how we made the 2.5k intro, “Milk” by The Compo Xaviours. There’s alot more that went into the intro than I’d like to admit, and I

24 May spheres6

Making-of: Spheres on a plane

This is a somewhat lengthy piece focused around our demo “Spheres on a plane”, and the technical aspects that went into making it. I should state early on that if you’re not interested in the demo