Posts tagged ‘programming’

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Making the Machine – part 1

Preamble In hopes that most people enjoy makingof’s as much as I do, the following series of articles would be an attempt to describe the creation process of my Revision demo called “Machine” by Ümlaüt Design, both from a technical and artistic standpoint, and perhaps shed some light on a few easily avoidable mistakes I’ve […]


The great demoscene sourcecode giveaway

Something really interesting started happening a few days ago, when the well-known demoscene group Farbrausch released the source codes for most of their projects and tools, including the coveted Werkkzeug 3 demo-making tool, as well as their compression techniques and the V2 software synthesizer. This extremely cool action seemed to trigger what can almost be […]


GenShaders – Part 1

I recently embarked on a new experiment which I believe will be of particular interest to the Displayhack audience. I started with a fairly simple question: is it possible to use genetic algorithms to generate coherent, aesthetically pleasing textures? As the idea evolved in my mind and in conversations with friends, I decided to build […]


Superpacking JS demos

The techniques I’m going to be describing here were created and/or implemented to pack my entry to the Mozilla Demoparty: Magister. Huge thanks to my friend Nicolás Alvarez for helping squeeze every last byte out of this. Getting started So you have a demo in JS. It’s pretty. It’s perfect. It’s 3k in a 1k competition. Well, […]


Syncing your real-time graphics right

For me, as a musician and designer, the most exciting part of the visual aspects of making a demo is undoubtedly the direction, editing and synchronization with the music. The problem is of course that I’m not a coder. Enter GNU Rocket – the general purpose, ad-hoc tool that gives non-coders an intuitive interface to […]


Making-of: Numb Res

Begin It was easter. We made a new demo for The Gathering 2011.Yea, that’s right – in Norway, not in Germany. I really wanted to do a new demo because I’ve been collecting new routines all winter, and it was high time they got into the wild. So about 3 weeks before easter Jani and I […]


Generating Shaders on the Fly: Stitching

Some time ago, actually in 2009, we somehow managed to win the 4k intro competition at the annual Assembly Summer event. What we released was Muon Baryon. Perhaps, for those who are interested, a Making-of would follow later on; but for now I would like to concentrate not on the intro itself but a technology […]


GPU Based Texture Synthesis

I first experimented with texture generation in 2000. For a while I didn’t really get far because there weren’t too many resources on the topic – until I found an article written by Ile/Aardbei, which I still highly recommend to anyone new to the subject. The article you’re reading is meant to be a follow […]


Web demo goodies – May 2011

For this month’s roundup of WebGL goodies, we have collected a bunch of amazing pieces of WebGL/JavaScript-art. The big news this month was of course the release of “Rome” by Google+friends. If you haven’t seen it already, grab a WebGL-enabled browser (such as Google Chrome) and take a look right now – it’s pretty damn […]


Making-of: Milk 2.5k

This is an attempt to describe a bit about how we made the 2.5k intro, “Milk” by The Compo Xaviours. There’s alot more that went into the intro than I’d like to admit, and I feel that should be documented here. But before I begin, there’s a bit of backstory to be understood. Going back […]


Making-of: Spheres on a plane

This is a somewhat lengthy piece focused around our demo “Spheres on a plane”, and the technical aspects that went into making it. I should state early on that if you’re not interested in the demo (or any demo) or the way they’re made, this entry might not be for you. Before you read on, watch […]