Posts tagged ‘programming’
GenShaders – Part 1
I recently embarked on a new experiment which I believe will be of particular interest to the Displayhack audience. I started with a fairly simple question: is it possible to use genetic algorithms to generate coherent, aesthetically pleasing textures? As the idea evolved in my mind and in conversations with friends, I decided to build
Superpacking JS demos
The techniques I’m going to be describing here were created and/or implemented to pack my entry to the Mozilla Demoparty: Magister. Huge thanks to my friend Nicolás Alvarez for helping squeeze every last byte out of this. Getting started So you have a demo in JS. It’s pretty. It’s perfect. It’s 3k in a 1k competition. Well,
GPU Based Texture Synthesis
I first experimented with texture generation in 2000. For a while I didn’t really get far because there weren’t too many resources on the topic – until I found an article written by Ile/Aardbei, which I still highly recommend to anyone new to the subject. The article you’re reading is meant to be a follow











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